Saturday, September 27, 2014

This is an Omni post.

Some time ago I had started a project, and I had big dreams for it, but a decent ways in I thought I'd never get it finished. But looking back now and seeing how it transformed over time, I'm glad I spent as much time as I did with it, while there are imperfections all over it, I throughly am proud of the little thing.

Of course I am talking about my Dodge Omni America, to give its proper name, but I always just call it the Omni. Just for an idea of how long ago I started this project, I have pictures of the model dating back to 2007. What happened between then and now, well I'd like to call it optimization, and it wasn't just the model itself. Not that the model is still perfect, also judging by my pictures, in 2009 I gave it the proper Dodge Omni face.

I decided on modeling a Dodge Omni simply because, there wasn't one. It was unique, and from what I've heard were fun little cars. Sure its no GLH, but I assure you those are coming, this particular one is a 2.2l TBI 4 cylinder, making roughly 97hp. Connected to that is your choice of either the A525 5 speed manual transaxle, or the A413 3 speed Torqueflite automatic transaxle. There are also a choice of colors, except there isn't a white, why, I don't know. The car also only has CG shaders, so sorry for anyone on a computer not powerful enough to run CG shaders. The thing also has interior and exterior lights. But as mentioned before it does have its flaws, the pacejka may or may not be accurate, there are no wipers on the car as none would fit properly to my liking, and there are issues with the model (for instance that rear end, just never felt it looks quite right). Anyways despite its flaws there is a decent and fun car. The seats are modeled and textured by EAP3D as well as the wheels, the gauges are done by Silver, the radio texture is done by Foxo.

 
 


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